A downloadable game

JULY UPDATE:

This is the July update as relates to the Portland Indie Game Squad (PIGSquad) Summer Slow Jams. The initial June update information remains below.

A playable windows prototype build has now been added!

The game is exclusively played via mouse and left-click; with the exception of the following keys for basic system functions:
F - Toggles between fullscreen and windowed.
F1 - Forces a game reset.
Esc - Quits the game.

While we have plans and intentions for a much more robust game experience, the following systems are on our next-steps roadmap:

  • Restricting the amount of balls a player will have and need to expend throughout playing a course. The balls (dice) will be the primary resource the player must properly manage, and they will be spent to permanently improve club (card) stats, to take a stroke, and to purchase new clubs from an eventual vendor.
  • Assigning special abilities to each unique club design and for each differently colored card; hopefully leading to interesting combinations and unexpected use cases.
  • A fleshed out 9 hole run up through the course's thematic sub-boss; the big boss will of course be found on hole 18.

Note: As the transition between holes has not yet been implemented, the game will automatically reset once the played hole has successfully been reached.

Thank you for checking out this work in progress build of our continually evolving summer project! Please comment below if you experience any bugs or other oddities!


JUNE UPDATE:

This is VERY MUCH a work-in-progress and is still very early in development!


The initial phase of development is coinciding with PIGSquad's (Portland Indie Game Squad's) series of Summer Slow Jams. These are 3 separate two-week+ jams that take place over June, July, and August. Each jam has both a technical theme and a creative theme. Instead of making a unique game each jam, which is what many participants traditionally do, we have decided to take one focused project across all three jams, doing our best to expand the vision of our game by incorporating the themes of each jam, and to culminate with a decision on if our project is worth pursuing further towards a commercial release (potentially including a paid early access period); it is our hope and intention that this project will merit continued passion and extended development beyond the scope of the series of summer jams!


everything's haunted is

Visual Design - Julia Townsend (aka Lady Celery)

Audio Design - Victor Krause (aka James Gameboy)

Technical Design - Pete Vellucci Jr (aka Roh)

Download

Download
ProjectGolf.zip 29 MB

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